It's a cramped, gloomy space - a typical refuge, I suspect, for sound engineers - filled with squishy chairs, mixing desks and other high-end recording equipment. We're in a room overlooking Studio One, where the London Philharmonic Orchestra will be performing the game's tracks later that evening. I'm meeting Shimomura at London's iconic Abbey Road Studios. But overall, from a musical perspective, the concepts that we wanted to use from the start, they're pretty much as they were. There have been some changes, small scenario tweaks and the game's functionality itself has changed. 'They're quite similar to what they were originally. 'The basic scenario and story concepts haven't changed that much,' she explains, speaking through a translator.